

The difficulty though is a bit of a let down, as it’s lacking the encouragement from Shadow Warrior 2’s selection for playing on easier difficulties and not shaming players.

Sounds good, right? To start we get a settings menu with clearly defined Low, Medium, and High without the extra “Very High” or “Ultra” settings. Flying Wild Hog chose to abandon the looter shooter aspect, and stick to a run-and-gun first-person shooter. Simply put, Shadow Warrior 3 is back to basics – for better and worse. After rallying from his long-time adversary Zilla, he finally sets out to right the wrongs he’s created by killing the dragon once and for all. Despite the grave circumstances, the dialogue and interactions between what characters remain will generally elicit a laugh to get by. He’s grown out his hair, his cave is in shambles, and he’s unwittingly unleashed a dragon unto the world that’s decimated the human race. Unfortunately, Shadow Warrior 3 is a bit of a lo note for the series as Lo Wang and the gang go on a bloodthirsty yet ephemeral adventure. Now we have Shadow Warrior 3, a DOOM Eternal-like that’s more a continuation of the first game that chases its prior success. Shadow Warrior 2, this was a looter shooter like a mini- Borderlands, focusing on longevity and replayability. Flying Wild Hog was either predicting or echoing something in the first-person shooter genre, and always doing it better.

Not only can you not hear enemy footsteps you also can't hide either. The new Medusa skin is so loud it actively punishes you for using it.
